![]() ![]() For example, say you got 1 point per 10k of mass. You get a CPU usage allotment that allows you to have a certain amount of CPU What i mean is, for a certain overall mass Perhaps a limit to the quantity of CPU's based ![]() Problem is, as i understand it, they were implemented toĬounter the so-called doomships. Having the ability to have "multiple" CPU's and so are my stress and blood pressure levels. Coupled with the fire on cursor, ammo wastage is minimized. I'm also happy that the random sticky trigger is gone. I'm noticing double what used to show up. Now that they have fire on cursor, fighting is easier, but the problem is, I think they boosted the number of skrill. I don't PVP, but the skrill can pack a punch. That, or they need to up the CPU by at least 50% each size. I think you should be allowed 2 CPUs - 1 for offense systems and 1 for defense. They want you to choose between offense and defense. But, I read somewhere that they are only allowing one CPU to end the immortal route. This worked a treat until the last hotfix. One for defense, controlling shields/armour/EMPĪnother for missile weapons and a third for lazers and cannons. This worked really well but required 3 CPU units. I was using them to create multiple weapons groups, Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.Originally posted by baddoggs:EDIT, I can no longer use mulitple CPU's either. Interstellar Rift began life as a project called AGOS. Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin. Interstellar Rift has been in development since October 2012. Basic features:Ship construction and designProcedurally generated galaxy with unlimited systems to visitMissions and factionsSingle-player and Multi-player game modesFully simulated ships, with multi crew supportResource gathering and refiningPlayer hosted servers with support up to 64 playersPVP and PVE combatFor a full list of features see the Early Acces overview. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy. ![]() Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. ![]()
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